Simulated Fragments
Fracture and particle simulation · Loop
An exploration of complex fracturing and particle simulations. The project was a study in material contrast, balancing the heavy, matte texture of the “asteroid” with the light-reactive crystalline shards hidden inside.
My goal was to keep a seamless loop while capturing the chaos of the simulation. The textures were generated with C4D noises, aiming for something that feels both biological and cosmic.
SOFTWARE Cinema 4D · X-Particles · Octane