An exploration of complex fracturing and particle simulations.
This project served as a study in material contrast, balancing the heavy, matte texture of the "asteroid" with the light-reactive, crystalline shards hidden inside.
My goal was to maintain a seamless loop while capturing the simulation's chaos.
The textures were generated using C4D noises, and I aimed to create something that felt both biological and cosmic.
This project served as a study in material contrast, balancing the heavy, matte texture of the "asteroid" with the light-reactive, crystalline shards hidden inside.
My goal was to maintain a seamless loop while capturing the simulation's chaos.
The textures were generated using C4D noises, and I aimed to create something that felt both biological and cosmic.
I used Maxon Cinema 4D with Voronoi Fracture, Insydium X-Particles, and Otoy Octane Render.